"Likewise, the most powerful way to gain insight into a system is by moving between levels of abstraction. Many designers do this instinctively. But it's easy to get stuck on the ground, experiencing concrete systems with no higher-level view. It's also easy to get stuck in the clouds, working entirely with abstract equations or aggregate statistics."
A brilliantly clear explanation of abstraction.
Tuesday, October 11, 2011
Wednesday, October 5, 2011
Book Notes: The Upside of Irrationality
- Procrastination is universal
- Make the unpleasant task a part of an enjoyable routine
- Emotionally, we will always avoid negative immediate experiences for long-term gain
- Similarly, we will choose gratifying short-term experiences over long-term objectives
- Our default decision is irrational
- Modern Technological systems seldom take human limitations into account
- The rational economics point of view is
- People always make the best decisions
- Mistakes are less likely when decisions involve lots of money
- The Market is self-correcting
- Sometimes our intuitive feelings are wrong
- Large bonuses are tied to a decrease in performance in cognitive tasks, and an increase in physical tasks
- Performance in a public arena decreases compared to the same task done privately
- A state of 'flow' produces the best performance
- People perform better in tasks in which they find meaning/purpose
- Any sign that your work has matters little annihilates motivation
- 'Contrafreeloading': Given the choice, people will prefer earning money rather than being given it??
- Sisyphean work: Pointless, busy work with no signs of progress
- Division of labour can often mean workers don't see the result of their work
- The IKEA effect: We overvalue things we make, and ideas we come up with
- This works even if we're given a problem and jumbled words and arrange the words to form the answer
- We only value things we make higher if we finish them
- Leads to 'Not-Invented-Here'
- Can result in slow technological progress
- People will work hard on their ideas to prove them correct (a good thing)
- Seeking revenge is not rational, but knowledge of revenge seeking leads to better cooperation between individuals
- Any proxy for a company is treated like the company itself. Poor customer service reps will result in hatred of the whole company.
- Scorned customers may behave uncharacteristically to exact revenge (such as breaking the law)
- Genuine apologies will often stop scorned parties seeking revenge
- Humans adapt to new situations quickly and far better than anticipated
- Negative outcomes are seldom as bad or last as long as expected
- You will adapt to constant stimuli of any kind. The brain values novelty.
- If you make stimuli intermittent, the brain cannot adapt and ignore it.
- If you have a terrible drop in quality of life, you will almost completely adapt
- We are rarely as miserable, or as happy as we predict on an outcome.
- Interrupt enjoyable tasks to enjoy them more, and do unpleasant tasks all at once to find them more pleasant
- We are closer to Homer Simpson than Spock, and websites should reflect this
- We will empathise more with an identifiable victim. One is a tragedy, a thousand is a statistic
- Closeness to a party improves empathy (eg related, friend, physical proximity)
- Vividness of the experience improves empathy
- "Drop in the bucket" effect: Empathy comes with feeling that you'd be making a difference by helping
- We should not act on negative emotions. They are temporary and the decisions are not.
- Past decisions influence future decisions. We are far more likely to choose the same choice for a identical or similar decision.
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